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Pets

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Pets are the last member of your group.  You can find a pet in every location by defeating the specific rare enemy or boss in that specific location.   All pets have an element, so you can use one to help complete a group element so you only need 3 sword elements instead of 4.

There are also currently 3 stages of evolution for a pet.  At each stage, the pet will gain a significant boost to their AP & DP.  However, every time they level up, their AP & DP will rise regardless, just not as big as with their evolutional changes. For a bit to level up, you need to meet its level requirements in experience and number of rest days.  The XP & Rest a pet needs is dependent upon its level, not the type. See Pets level requirements.

Experience
Pet experience is gained when you equip the pet in battle. It will gain the same amount of experience you gain for defeating a monster. Experience cannot be brought over to the next level.  That is very important to know because when you defeat a boss for the first time, you will always get an Exp Boost.  Before killing a boss for the first time, make sure your pet has XP available for it. You can use the tabs at the top to check a specific locations boss to find out how much XP s/he gives and if your pet can handle it.   
Rest
Under the Pets tab, there are 3 resting slots; the first one is available from the start, second can be unlocked either by reaching level 30 or by paying 25 Smith Tokens, the third slot can only be unlocked with 50 smith tokens. To rest a pet, you need to unequip it and put it in the resting slot. A timer will appear. When the timer is completed, you need to click on the resting slot for the pet to gain a rest day, and a new timer will appear if the number of resting days it takes for your pet to level is more than 0. You can remove the pet before the timer is completed, but doing so will reset the current timer.

Note: When a pet is set to resting, they enjoy a stay in your workshop or basement.  This is a fun way to show off your pets, as their current stage of evolution is also shown, and they have a little animation when you or your visitors click on them.  

Abilities
Each pet can also help you by use of their abilities. These can range from turning black orbs into attacks, by decreasing your stamina cost to enter a zone, by making respective orbs stronger in what they do, and even by increasing the chance to find a rare trace. All pets start with an ability. These level up as you get stronger. The abilities get stronger at Pet Level; 4, 7, 10, and 15.  Each Pet Ability currently has a max of Level 5.

Note: For more detailed info on the Abilities check the individual pet's page.  Below, the Ability info listed includes all they have, however some of the individual abilities only unlock as your Pet gets stronger, they may not have all abilities at level 1.  In that case, on the individual pages, it will be marked X-X at the lower level to show it is not available.

For a comparison of all pets at their respective levels, check out the Pets Stat page.  You can also view each pet individually for more information.

List of petsEdit

Pet Breakdown
Pet Element Location Enemy Store
Goldie Water Mysterious Mountain Golden Slime 30? Tokens
Cerberus Fire Orc Camp Cerberus 50 Tokens
Damgun Earth Cavern of Ancient Ruins Ancient Robot 50 Tokens
Imo Arcane Mage Tower Homunculus 80 Tokens
KOB Earth Cursed Forest The King of Beasts 80 Tokens
Fifi Fire Flaming Volcano Phoenix 120 Tokens
Julie Frost Polar Glacier Doom Beast 120 Tokens
Bone Unholy Imperial Tomb Undead King 150 Tokens
Gururu Wind Canyon of Immortality Very Angry Big Bird 150 Tokens
Bahamut Arcane Dragon Archipelago Bahamut 200 Tokens
Kala Water Abyssal Sea Fisher 200 Tokens
Hope Frost Impact Site Killer 220 Tokens
Hanzo Wind Hellgate Demonic Ninja 250 Tokens
Musashi Holy Skyland Divine Samurai 250 Tokens
Apo Unholy Pandemonium Apo 300 Tokens

Pets level requirements Edit

Level Experience  Resting Day
0 to 1 0 0
1 to 2 600 1
2 to 3 1,200 2
3 to 4 1,800 2
4 to 5 2,500 3
5 to 6 5,000 4
6 to 7 10,000 5
7 to 8 20,000 6
8 to 9 30,000 6
9 to 10 40,000 7
Level Experience Resting Day
10 to 11 50,000 7
11 to 12 60,000 7
12 to 13 70,000 8
13 to 14 80,000 8
14 to 15 100,000 10
15 to 16 120,000 10
16 to 17 130,000 10
17 to 18 140,000 10
18 to 19 150,000 12
19 to 20 200,000 15

GoldieEdit

Element: Water

Ability: Slimy - Increases Coins gained, % Chance to block Sticky, & + Chance to heal a small % with Guard Orbs.

Location: Mysterious Mountain

Dropped by: Goldie

Resting time: 8 hours

Goldie Level 1-10
Level 1 2 3 4 5 6 7 8 9 10

AP

3 5 7 9 12 15 20 25 30 35
DP 2 3 5 6 8 9 12 14 16 18
Goldie Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 40 45 50 55 75 85 95 105 115 130
DP 20 23 30 38 50 55 60 70 80 90

CerberusEdit

Element: Fire

Ability: Hellfire Breath - Increases group HP, + Chance of blocking Oily, + Chance of dealing extra damage with Attack Orbs.

Location: Orc Camp

Dropped by: Cerberus (2nd Boss)

Resting time: 10 hours

Cerberus Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 4 6 9 12 16 20 25 30 35 40
DP 2 2 3 4 6 8 10 12 14

16

Cerberus Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 45 50 60 75 100 115 130 140 150 170
DP 18 20 22 24 30 35 40 45 50 55

DamgunEdit

Element: Earth

Ability: Protector - Increase chance to draw Guard Orbs, +% Chance of blocking Injured, 66% Chance to deal % equal to your Attack Power when you match Guard Orbs.

Location: Cavern of Ancient Ruins  

Dropped by: Ancient Robot (3rd Boss)

Resting time: 10 hours

Damgun Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 3 4 6 8 10 12 16 20 25 30
DP 3 4 6 8 10 12 16 20 25 30
Damgun Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 35 40 45 50 65 70 75 80 90 100
DP 35 40 45 50 80 90 100 110 120 130


ImoEdit

Element: Arcane

Ability: Polymatch - % Increase combat XP, + Chance of blocking Poisoned and Deadly Poisoned, Deal extra damage when you match Special Orbs.

Location: Mage Tower

Dropped by: Homunculus (Rare Enemy)

Resting time: 8 hours

Imo Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 1 2 3 4 6 8 12 15 25 30
DP 1 2 3 4 6 8 12 15 20 25
Imo Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 35 40 45 50 70 85 100 120 140 160
DP 30 35 40 45 60 62 64 66 68 70



KOBEdit

Element: Earth

Ability: Primal Fury - Increase group Max HP, Stamina cost decrease for entering locations, +1 Hand.

Location: Cursed Forest

Dropped by: King of Beast (3rd Boss)

Resting time: 12 hours

KOB Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 3 5 8 10 14 18 25 30 35 40
DP 2 3 4 5 6 7 9 11 13 15
KOB Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 45 50 55 60 90 105 120 130 140 155
DP 17 20 23 26 40 50 55 60 70 75



FifiEdit

Element: Fire

Ability: Reincarnation - + Chance of drawing Healing Orbs, + chance of blocking Burnt, Heal a little HP when you make any match, Deal extra damage equal to a % of your group AP when you match Heal Orbs.

Location: Flaming Volcano  

Dropped by: Phoenix (3rd Boss)

Resting time: 12 hours

Fifi Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 5 7 10 14 18 23 30 35 40 45
DP 3 4 6 8 10 12 15 18 21 24
Fifi Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 51 57 64 70 100 110 120 135 145 155
DP 27 30 33 36 45 50 55 60 65

70


JulieEdit

Element: Frost

Ability: Invisible Barrier - Increase chance of dodging enemy attacks, + Chance of blocking Frostbitten, + Chance to stun when you match Guard Orbs, Damage Reduction when you match Heal Orbs.

Location: Polar Glacier  

Dropped by: Doom Beast (3rd Boss)

Resting time: 10 hours

Julie Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 2 4 7 10 15 20 30 35 39 42
DP 2 4 7 10 15 20 30 35 39 42
Julie Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 45 47 49 55 60 70 80 90 100 110
DP 45 47 49 55 65 75 90 100 110 120

BoneEdit

Element: Unholy

Ability: Undead Curse - Increase Max HP, + chance to block Scared, 3 or more black Orbs will Attack, Heal a small % when matching Black Orbs.

Location: Imperial Tomb  

Dropped by: Undead King (3rd Boss)

Resting time: 10 hours

Bone Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 5 7 10 14 18 22 28 33 38 44
DP 2 3 4 6 8 10 13 16 20 22
Bone Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 50 55 60 65 95 105 115 130 140 150
DP 24 28 30 35 50 55 60 65 70 80

GururuEdit

Element: Wind

Ability: Inception - + chance of blocking all status effects, Stamina cost for entering locations decreased. White Orb can be discarced by placing in an empty slot.

Location: Canyon of Immortality  

Dropped by: Very Big Angry Bird (Rare Enemy)

Resting time: 16 hours

Gururu Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 3 5 8 11 15 25 28 30 32 36
DP 2 3 5 8 12 20 23 25 27 30
Gururu Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 40 45 50 55 85 100 120 130 140 155
DP 32 34 36 40 45 50 60 70 80 85

BahamutEdit

Element: Arcane

Ability: Dragon Supremacy - + HP, + Chance to block Demoralize, + Chance to stun enemies when matching Attack Orbs, + extra damage when matching Special Orbs

Location: Dragon Archipelago

Dropped by: Bahamat (3rd Boss)

Resting time: 14 hours

Bahamut Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 6 8 12 16 20 25 35 40 46 50
DP 3 5 7 10 12 15 18 20 22 26
Bahamut Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 55 62 70 75 105 120 135 150 160 170
DP 30 34 36 40 50 55 60 65 70 75

KalaEdit

Element: Water

Ability: Keen Sense - + % Chance to gain double Rare Traces, + Chance to block Wet, + Chance to dodge, Increase Chance to get Miracle Orb.

Location: Abyssal Sea

Dropped by: Fisher (Rare Enemy)

Resting time: 10 hours

Kala Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 2 4 6 10 15 20 25 28 32 36
DP 2 3 4 5 6 7 15 18 21 25
Kala Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 40 44 48 50 80 90 100 110 120 130
DP 30 35 40 45 60 70 75 80 85 90

HopeEdit

Element: Frost

Ability: PreVision - + Chance to get Miracle Orb, + Chance to dodge, + Chance to store Miracle Orb at start, When Miracle Orb doesn't match, it will make a Random Orb.

Location: Impact Site

Dropped by: Killer (Rare Enemy)

Resting time: 12 hours

Hope Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 3 5 7 9 12 15 20 23 26 30
DP 3 5 7 9 12 15 20 23 26 30
Hope Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 35 40 45 50 70 80 90 100 110 120
DP 35 40 45 50 70 80 90 100 110 120

HanzoEdit

Element: Wind

Ability: Ninja Reflex - + Chance to dodge, +1 Hand, +% Chance to store an extra Attack Orb when fight starts

Location: Hellgate

Dropped by: Demonic Ninja (Rare Enemy)

Resting time: 10 hours

Hanzo Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 6 9 12 16 20 25 36 42 48 54
DP 1 1 2 4 6 8 10 12 14 16
Hanzo Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 60 68 75 82 110 125 140 155 165 175
DP 18 20 22 24 30 35 40 45 50 55


MusashiEdit

Element: Holy

Ability: Samurai Spirit: Increase chance of drawing Skill Orbs, Chance of blocking Cursed Effect, Counterattack when matching Guard Orbs

Location:  Skyland

Dropped by: Divine Samurai

Resting time: 10 hours

Musashi Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 5 7 10 13 15 20 32 36 42 46
DP 3 4 6 8 10 12 16 20 24 28
Musashi Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 52 56 64 70 95 105 120 135 150 160
DP 33 38 42 45 55 60 65 70 75 80


ApoEdit

Element: Unholy

Ability: Awakening:

  • Resting time: 8 hours
Apo Level 1-10
Level 1 2 3 4 5 6 7 8 9 10
AP 1 2 3 4 5 6 10 15 20 25
DP 1 1 1 1 1 1 2 4 6 8
Apo Level 11-20
Level 11 12 13 14 15 16 17 18 19 20
AP 30 35 40 45 80 120 160 190 225 250
DP 10 12 14 16 35 50 55 70 85 100
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