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Pets are the last member of your group.  You can find a pet in every location by defeating the specific rare enemy or boss in that specific location.   All pets have an element, so you can use one to help complete a group element so you only need 3 sword elements instead of 4.

There are also currently three stages of evolution for a pet.  At each stage, the pet will gain a significant boost to their AP & DP.  However, every time they level up, their AP & DP will rise regardless, just not as big as with their evolutional changes. For a bit to level up, you need to meet its level requirements in experience and number of rest days.  The XP & Rest a pet needs is dependent upon its level, not the type. See Pets level requirements.

Experience
Pet experience is gained when you equip the pet in battle. It will gain the same amount of experience you gain for defeating a monster. Experience cannot be brought over to the next level.  That is very important to know because when you defeat a boss for the first time, you will always get an Exp Boost.  Before killing a boss for the first time, make sure your pet has XP available for it. You can use the tabs at the top to check a specific locations boss to find out how much XP s/he gives and if your pet can handle it.   
Rest
Under the Pets tab, there are three resting slots; the first one is available from the start, second can be unlocked either by reaching level 30 or by paying 200 Smith Tokens, the third slot can only be unlocked with 300 Smith Tokens. To rest a pet, you need to unequip it and put it in the resting slot. A timer will appear. When the timer is completed, you need to click on the resting slot for the pet to gain a rest day, and a new timer will appear if the number of resting days it takes for your pet to level is more than 0. You can remove the pet before the timer is completed, but doing so will reset the current timer.
  • Note: When a pet is set to resting, they enjoy a stay in your workshop or basement.  This is a fun way to show off your pets, as their current stage of evolution is also shown, and they have a little animation when you or your visitors click on them.
  • Note2: The free, 2 slots to rests your pets means that as you get higher, your not waiting on a pet slot to rest them.  In fact, as your pets level increases, the slots will oftentimes be empty as they'll get the rest faster than you'll get the xp.
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        • Abilities
          Each pet can also help you by use of their abilities. These can range from turning black orbs into attacks, by decreasing your stamina cost to enter a zone, by making respective orbs stronger in what they do, and even by increasing the chance to find a rare trace. All pets start with an ability. These level up as you get stronger. The abilities get stronger at Pet Levels 4, 7, 10, and 15.  Each Pet Ability currently has a max of Level 5.

    Note: For more detailed info on the Abilities check the individual pet's page.  Below, the Ability info listed includes all they have, however some of the individual abilities only unlock as your Pet gets stronger, they may not have all abilities at level 1.  In that case, on the individual pages, it will be marked X-X at the lower level to show it is not available.

    For a comparison of all pets at their respective levels, check out the Pets Stat page.  You can also view each pet individually for more information.

    List of pets[]

    Pet Breakdown
    Pet Element Location Enemy Store
    Goldie Water Mysterious Mountain Golden Slime 3000* Gold
    Cerberus Fire Orc Camp Cerberus 300 Tokens
    Damgun Earth Cavern of Ancient Ruins Ancient Robot 400 Tokens
    Imo Arcane Mage Tower Homunculus 500 Tokens
    KOB Earth Cursed Forest The King of Beasts 600 Tokens
    Fifi Fire Flaming Volcano Phoenix 1000 Tokens
    Julie Frost Polar Glacier Doom Beast 900 Tokens
    Bone Unholy Imperial Tomb Undead King 1200 Tokens
    Gururu Wind Canyon of Immortality Very Angry Big Bird 1400 Tokens
    Bahamut Arcane Dragon Archipelago Bahamut 1600 Tokens
    Kala Water Abyssal Sea Fisher 1800 Tokens
    Hope Frost Impact Site Killer 2000 Tokens
    Hanzo Wind Hellgate Demonic Ninja 2200 Tokens
    Musashi Holy Skyland Divine Samurai 2200 Tokens
    Apo Unholy Pandemonium Apo 2500 Tokens

    }


        • Note: Prices in the store marked with * are the prices before the update. They may not be the same with the current prices.==Pets level requirements ==
    Level Experience  Resting Day
    0 to 1 0 0
    1 to 2 600 1
    2 to 3 1,200 2
    3 to 4 1,800 2
    4 to 5 2,500 3
    5 to 6 5,000 4
    6 to 7 10,000 5
    7 to 8 20,000 6
    8 to 9 30,000 6
    9 to 10 40,000 7
    Level Experience Resting Day
    10 to 11 50,000 7
    11 to 12 60,000 7
    12 to 13 70,000 8
    13 to 14 80,000 8
    14 to 15 100,000 10
    15 to 16 120,000 10
    16 to 17 130,000 10
    17 to 18 140,000 10
    18 to 19 150,000 12
    19 to 20 200,000 15

    Goldie[]

    Element: Water

    Ability: Slimy - Increases Coins gained, % Chance to block Sticky, & + Chance to heal a small % with Guard Orbs.

    Location: Mysterious Mountain

    Dropped by: Golden Slime (Rare Encounter)

    Resting time: 8 hours

    Goldie Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10

    AP

    3 5 7 9 12 15 20 25 30 35
    DP 2 3 5 6 8 9 12 14 16 18
    Goldie Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 40 45 50 55 75 85 95 105 115 130
    DP 20 23 30 38 50 55 60 70 80 90

    Cerberus[]

    Element: Fire

    Ability: Hellfire Breath - Increases group HP, + Chance of blocking Oily, + Chance of dealing extra damage with Attack Orbs.

    Location: Orc Camp

    Dropped by: Cerberus (2nd Boss)

    Resting time: 10 hours

    Cerberus Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 4 6 9 12 16 20 25 30 35 40
    DP 2 2 3 4 6 8 10 12 14

    16

    Cerberus Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 45 50 60 75 100 115 130 140 150 170
    DP 18 20 22 24 30 35 40 45 50 55

    Damgun[]

    Element: Earth

    Ability: Protector - Increase chance to draw Guard Orbs, +% Chance of blocking Injured, 66% Chance to deal % equal to your Attack Power when you match Guard Orbs.

    Location: Cavern of Ancient Ruins  

    Dropped by: Ancient Robot (3rd Boss)

    Resting time: 10 hours

    Damgun Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 3 4 6 8 10 12 16 20 25 30
    DP 3 4 6 8 10 12 16 20 25 30
    Damgun Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 35 40 45 50 65 70 75 80 90 100
    DP 35 40 45 50 80 90 100 110 120 130


    Imo[]

    Element: Arcane

    Ability: Polymath - % Increase combat XP, + Chance of blocking Poisoned and Deadly Poisoned effect, Deal extra damage when you match Special Orbs.

    Location: Mage Tower

    Dropped by: Homunculus (Rare Encounter)

    Resting time: 8 hours

    Imo Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 1 2 3 4 6 8 12 15 25 30
    DP 1 2 3 4 6 8 12 15 20 25
    Imo Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 35 40 45 50 70 85 100 120 140 160
    DP 30 35 40 45 60 62 64 66 68 70



    KOB[]

    Element: Earth

    Ability: Primal Fury - Increase group Max HP, Stamina cost decrease for entering locations, +1 Hand.

    Location: Cursed Forest

    Dropped by: The King of Beasts (3rd Boss)

    Resting time: 12 hours

    KOB Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 3 5 8 10 14 18 25 30 35 40
    DP 2 3 4 5 6 7 9 11 13 15
    KOB Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 45 50 55 60 90 105 120 130 140 155
    DP 17 20 23 26 40 50 55 60 70 75



    Fifi[]

    Element: Fire

    Ability: Reincarnation - + Chance of drawing Healing Orbs, + chance of blocking Burnt effect, x% chance to stun the opponent when matching heal orbs, deal extra damage equal to a % of your group AP when you match Heal Orbs.

    Location: Flaming Volcano  

    Dropped by: Phoenix (3rd Boss)

    Resting time: 12 hours

    Fifi Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 5 7 10 14 18 23 30 35 40 45
    DP 3 4 6 8 10 12 15 18 21 24
    Fifi Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 51 57 64 70 100 110 120 135 145 155
    DP 27 30 33 36 45 50 55 60 65

    70


    Julie[]

    Element: Frost

    Ability: Invisible Barrier - Increase chance of dodging enemy attacks, + Chance of blocking Frostbitten effect, + Chance to stun when you match Guard Orbs, Damage Reduction when you match Heal Orbs.

    Location: Polar Glacier  

    Dropped by: Doom Beast (3rd Boss)

    Resting time: 10 hours

    Julie Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 2 4 7 10 15 20 30 35 39 42
    DP 2 4 7 10 15 20 30 35 39 42
    Julie Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 45 47 49 55 60 70 80 90 100 110
    DP 45 47 49 55 65 75 90 100 110 120

    Bone[]

    Element: Unholy

    Ability: Undead Curse - Increase Max HP, + chance to block Scared effect, 3 or more black Orbs will Attack, Heal a small % when matching Black Orbs.

    Location: Imperial Tomb  

    Dropped by: Undead King (3rd Boss)

    Resting time: 10 hours

    Bone Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 5 7 10 14 18 22 28 33 38 44
    DP 2 3 4 6 8 10 13 16 20 22
    Bone Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 50 55 60 65 95 105 115 130 140 150
    DP 24 28 30 35 50 55 60 65 70 80

    Gururu[]

    Element: Wind

    Ability: Inception - + chance of blocking all status effects, Stamina cost for entering locations decreased. White Orb can be discarded by placing in an empty slot.

    Location: Canyon of Immortality  

    Dropped by: Very Angry Big Bird (Rare En)

    Resting time: 16 hours

    Gururu Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 3 5 8 11 15 25 28 30 32 36
    DP 2 3 5 8 12 20 23 25 27 30
    Gururu Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 40 45 50 55 85 100 120 130 140 155
    DP 32 34 36 40 45 50 60 70 80 85

    Bahamut[]

    Element: Arcane

    Ability: Dragon Supremacy - + HP, + Chance to block Demoralized effect, + Chance to stun enemies when matching Attack Orbs, + extra damage when matching Special Orbs

    Location: Dragon Archipelago

    Dropped by: Bahamat (3rd Boss)

    Resting time: 14 hours

    Bahamut Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 6 8 12 16 20 25 35 40 46 50
    DP 3 5 7 10 12 15 18 20 22 26
    Bahamut Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 55 62 70 75 105 120 135 150 160 170
    DP 30 34 36 40 50 55 60 65 70 75

    Kala[]

    Element: Water

    Ability: Keen Sense - + % Chance to gain double Rare Traces, + Chance to block Wet effect, + Chance to dodge, Increase Chance to get Miracle Orb.

    Location: Abyssal Sea

    Dropped by: Fisher (Rare Enemy)

    Resting time: 10 hours

    Kala Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 2 4 6 10 15 20 25 28 32 36
    DP 2 3 4 5 6 8 15 18 21 25
    Kala Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 40 44 48 50 80 90 100 110 120 130
    DP 30 35 40 45 60 70 75 80 85 90

    Hope[]

    Element: Frost

    Ability: PreVision - + Chance to get Miracle Orb, + Chance to dodge, + Chance to store Miracle Orb at start, When Miracle Orb doesn't match, it will make a Random Orb.

    Location: Impact Site

    Dropped by: Killer (Rare Enemy)

    Resting time: 12 hours

    Hope Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 3 5 7 9 12 15 20 23 26 30
    DP 3 5 7 9 12 15 20 23 26 30
    Hope Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 35 40 45 50 70 80 90 100 110 120
    DP 35 40 45 50 70 80 90 100 110 120

    Hanzo[]

    Element: Wind

    Ability: Ninja Reflex - + Chance to dodge, +1 Hand, +% Chance to store an extra Attack Orb when fight starts

    Location: Hellgate

    Dropped by: Demonic Ninja (Rare Enemy)

    Resting time: 10 hours

    Hanzo Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 6 9 12 16 20 25 36 42 48 54
    DP 1 1 2 4 6 8 10 12 14 16
    Hanzo Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 60 68 75 82 110 125 140 155 165 175
    DP 18 20 22 24 30 35 40 45 50 55


    Musashi[]

    Element: Holy

    Ability: Samurai Spirit: Increase chance of drawing Skill Orbs, Chance of blocking Cursed effect, Counterattack when matching Guard Orbs

    Location:  Skyland

    Dropped by: Divine Samurai (Rare Encounter)

    Resting time: 10 hours

    Musashi Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 5 7 10 13 15 20 32 36 42 46
    DP 3 4 6 8 10 12 16 20 24 28
    Musashi Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 52 56 64 70 95 105 120 135 150 160
    DP 33 38 42 45 55 60 65 70 75 80


    Apo[]

    Element: Unholy

    Ability: Awakening: (Rank 1-2, nothing).  Rank 3&4: Black orbs will attack & maybe stun.   Rank 5:  Same as Rank 3/4 & +max HP & extra % chance to store an extra Skill Orb at the start of the battle.
    Location: Pandemonium
    Dropped by: Apo
    Cost: 2500 Smith Tokens
    Resting time: 8 hours

    Apo Level 1-10
    Level 1 2 3 4 5 6 7 8 9 10
    AP 1 2 3 4 5 6 10 15 20 25
    DP 1 1 1 1 1 1 2 4 6 8
    Apo Level 11-20
    Level 11 12 13 14 15 16 17 18 19 20
    AP 30 35 40 45 80 120 160 190 225 250
    DP 10 12 14 16 35 50 55 70 85 100
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